My personal view, and I know many players and high performance people disagree, is that reduced interchange is a good thing to slow them down a bit.
If you have an unlimited ceiling on physical performance then they will just keep going faster, longer and stronger until something gives, either physical breakdown or the pressure to become super human brings a PED culture in the way cycling has had issues.
Absolutely
Two unrelated issues here and fwiw my take is
- shorter half time break
- no increase to interchanges - and ideally reduce them to 80 (I'm assuming it's currently 90 per game?)